Screentime/s
The exhibition Screentime/s explores the way in which contemporary digital environments—video games, computer-generated images, immersive worlds, virtual realities—become spaces for the restaging, transformation, and invention of symbolic narratives. In these systems, ancient mythical structures are replayed (figures of metamorphosis, origin stories, liminal states, relationships between humans and non-humans), reconfigured by current technologies, and projected into contemporary or future imaginary worlds.
Screentime/s questions how technologies such as real-time rendering, virtual reality, and algorithmic image generation transform our cultural imagination while reconfiguring forms of subjectivity and changing the ways in which we perceive, believe, and experience reality across time. These technologies do not only affect the immediate present but also frame our experience of the world within multiple temporalities where memory, anticipation, cultural heritage, and generational projections overlap.
At the heart of Screentime/s lies a critical reassessment of the screen, which has evolved from a simple display surface to an active and generative interface, a psychotechnical membrane through which hybrid identities, speculative realities, and open forms of visual narration are constructed. The screen thus becomes both medium and interface, a ritual space and a storytelling device participating in the production of new conditions of experience that blur the boundaries between the real and the virtual, the visible and the imaginary, the body and the synthetic.
Partners
The exhibition is supported by Institut français & Association Victor Hugo