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Playing with Space: Architectonics, Aesthetics and Perception of Game Worlds

A presentation by Dr Marc Bonner (Game Studies | Media Studies | Art History)

Dr Marc Bonner graduated in art history, history of the modern age and information science from Saarland University (UdS). From 2017 to 2022 he led a five-year research project Open World Structures: Architecture, City- and Natural Landscape in Computer Games which was funded by the German Research Foundation (DFG). Marc Bonner broaches the issue of transdisciplinary correlations between architecture and computer games by including disciplines like urbanism, philosophy, landscape theory and anthropogeography, among others.

His recent publications include:

Offene-Welt-Strukturen: Architektur, Stadt- und Naturlandschaft im Computerspiel. Büchner Verlag 2023. Open access;

Game | World | Architectonics – Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception. Heidelberg University Publishing 2021. Open access;

On Striated Wilderness and Prospect Pacing: Rural Open World Games as Liminal Spaces of the Man-Nature Dichotomy, In DiGRA 2018. The Game is the Message, Conference Proceedings, pp. 1-18. DiGRA library.

Gaming & AI

A series of discussions and lectures on games, artificial intelligence and art, in conjunction with Mary Audrey Ramirez's exhibition Forced Amnesia.

Image : Assassin's Creed Odyssey (screenshot) © Ubisoft 2018

Lectures
Gaming & AI

Language: EN

Free admission

 

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